
The villain for Hogwarts: A Dark Legacy isn’t quite up to Voldemort standards, and players can’t go to the dark side, but they don’t have to play the game as a hero either. All of the decisions made in the creation screen will determine which house players end up in, which in turn decides the main quest for the story.


Choosing whether the character is muggle-born, half, or pure blood will generate certain quests and dialogue options. Hogwarts Legacy scrapped the whole thing, though, as lead designer Kelly Murphy so eloquently put it, "If you want to be evil, be evil." With continued talks about a Hogwarts Legacy sequel, we could be opening a whole new Chamber of Secrets that could resurrect the forgotten Hogwarts Legacy morality system.Notexpectedbut says that players will be able to customize their characters, and these customizations impact certain events in the game. It means the likes of Poppy Sweeting might not have gone dragon hunting with you if you'd been cursing a lot. This would have also affected how you favoured with NPCs too, who would have judged you on a scale of Hate and Dislike to Friend and Companion. On the reverse, it was going to dock 100 points away if the player used the killing curse. The Morality system would've awarded players 10 points for attending class, with more for doing well in the tasks. Much akin to how the old Philosopher's Stone game worked, with a range of Bertie Bott's Every-Flavoured Beans working towards winning the House Cup, Hogwarts Legacy was set to deploy a system where completing tasks and attending class would help build up your points, but using curses or being caught in restricted areas would then detract from your score.
